Extension
Innkeeper
You buy a round in a district. What happens there next is not entirely under control any more.
- In the village
- Among the wolves
- In the Cult
By faction
In the village
Action: Day (Lynching / Twilight) — 2 times per game
- Declare the Round on the House in a district.
- Tonight: the Werewolves and the Cult Leader can't attack this district.
- The next morning: residents present are hit with a hangover (can't vote or act during the lynching).
- The round is publicly announced at the start of the night.
Among the wolves
Action: Day (Lynching / Twilight) — 2 times per game
- Declare the Round on the House in a district.
- Tonight: the Werewolves and the Cult Leader can't attack this district.
- The next morning: residents present are hit with a hangover (can't vote or act during the lynching).
- The round is publicly announced at the start of the night.
In the Cult
Action: Day (Lynching / Twilight) — 3 times per game
- Declare the Round on the House in a district.
- Tonight: the Werewolves and the Cult Leader can't attack this district.
- The next morning: residents present are hit with a hangover (can't vote or act during the lynching).
- The round is publicly announced at the start of the night.