In raids, from 20 players
Confessor
You target a player and learn what they hide: in love, blessed, or already marked by the Cult.
By faction
In the village
Action: Night — 3 times per game
- Target a player to learn whether they're in love, blessed, or carrying occult tokens.
- On a later night, instead of confessing, can break ONE of the bonds revealed by an earlier confession (unilateral love, blessing, or all tokens).
- A cross-side Werewolf/Village couple resists having their love broken.
- The target is notified in the morning if a bond is broken.
- A charge is only consumed when a bond is broken, or when an attempt is made on a cross-side Werewolf/Village couple (which resists).
Among the wolves
Same power as in the village.
Action: Night — 3 times per game
- Target a player to learn whether they're in love, blessed, or carrying occult tokens.
- On a later night, instead of confessing, can break ONE of the bonds revealed by an earlier confession (unilateral love, blessing, or all tokens).
- A cross-side Werewolf/Village couple resists having their love broken.
- The target is notified in the morning if a bond is broken.
- A charge is only consumed when a bond is broken, or when an attempt is made on a cross-side Werewolf/Village couple (which resists).
In the Cult
Action: Night — 4 times per game
- Target a player to learn whether they're in love, blessed, or carrying occult tokens.
- On a later night, instead of confessing, can break ONE of the bonds revealed by an earlier confession (unilateral love, blessing, or all tokens).
- A cross-side Werewolf/Village couple resists having their love broken.
- The target is notified in the morning if a bond is broken.
- A charge is only consumed when a bond is broken, or when an attempt is made on a cross-side Werewolf/Village couple (which resists).