Lycantyr Play
Confessor role card

In raids, from 20 players

Confessor

You target a player and learn what they hide: in love, blessed, or already marked by the Cult.

By faction

In the village

Action: Night — 3 times per game

  • Target a player to learn whether they're in love, blessed, or carrying occult tokens.
  • On a later night, instead of confessing, can break ONE of the bonds revealed by an earlier confession (unilateral love, blessing, or all tokens).
  • A cross-side Werewolf/Village couple resists having their love broken.
  • The target is notified in the morning if a bond is broken.
  • A charge is only consumed when a bond is broken, or when an attempt is made on a cross-side Werewolf/Village couple (which resists).

Among the wolves

Same power as in the village.

Action: Night — 3 times per game

  • Target a player to learn whether they're in love, blessed, or carrying occult tokens.
  • On a later night, instead of confessing, can break ONE of the bonds revealed by an earlier confession (unilateral love, blessing, or all tokens).
  • A cross-side Werewolf/Village couple resists having their love broken.
  • The target is notified in the morning if a bond is broken.
  • A charge is only consumed when a bond is broken, or when an attempt is made on a cross-side Werewolf/Village couple (which resists).

In the Cult

Action: Night — 4 times per game

  • Target a player to learn whether they're in love, blessed, or carrying occult tokens.
  • On a later night, instead of confessing, can break ONE of the bonds revealed by an earlier confession (unilateral love, blessing, or all tokens).
  • A cross-side Werewolf/Village couple resists having their love broken.
  • The target is notified in the morning if a bond is broken.
  • A charge is only consumed when a bond is broken, or when an attempt is made on a cross-side Werewolf/Village couple (which resists).

See also