Lycantyr Play

From 20 players

Confessor

You target a player and learn what they hide: in love, blessed, or already marked by the Cult.

  • In the village
  • Among the wolves
  • In the Cult

By faction

In the village

Action: Night — 3 times per game

  • Target a player to learn whether they're in love, blessed, or carrying occult tokens.
  • Can then break ONE of the target's bonds (unilateral love, blessing, or all tokens).
  • A cross-side Werewolf/Village couple resists having their love broken.
  • The target is notified in the morning if a bond is broken.
  • The charge is only consumed if something is actually broken.

Among the wolves

Action: Night — 3 times per game

  • Target a player to learn whether they're in love, blessed, or carrying occult tokens.
  • Can then break ONE of the target's bonds (unilateral love, blessing, or all tokens).
  • A cross-side Werewolf/Village couple resists having their love broken.
  • The target is notified in the morning if a bond is broken.
  • The charge is only consumed if something is actually broken.

In the Cult

Action: Night — 4 times per game

  • Target a player to learn whether they're in love, blessed, or carrying occult tokens.
  • Can then break ONE of the target's bonds (unilateral love, blessing, or all tokens).
  • A cross-side Werewolf/Village couple resists having their love broken.
  • The target is notified in the morning if a bond is broken.
  • The charge is only consumed if something is actually broken.

See also