Base game
Executioner
Every night you learn who the crowd was leaning towards the day before. You know the village's mood before it does.
- In the village
- Among the wolves
- In the Cult
By faction
In the village
Action: Night — Once per game
- At the start of each night, you receive in your journal the first name(s) of the player(s) who received the most votes in the last lynching without being eliminated, along with the vote count.
- You can choose to secretly execute one of them. This death cannot be healed by the Witch.
- If no candidate is available (no votes, or everyone voted for was lynched), you're informed.
Once the power is used, it disappears for good.
- The Blacksmith can barricade you — your execution will be blocked.
- If your target is protected by the Blacksmith — your execution fails.
Among the wolves
Action: Night — Once per game
- At the start of each night, you receive in your journal the first name(s) of the player(s) who received the most votes in the last lynching without being eliminated, along with the vote count.
- You can choose to secretly execute one of them. This death cannot be healed by the Witch.
- If no candidate is available (no votes, or everyone voted for was lynched), you're informed.
Once the power is used, it disappears for good.
- The Blacksmith can barricade you — your execution will be blocked.
- If your target is protected by the Blacksmith — your execution fails.
In the Cult
Action: Night — Once per game
- At the start of each night, you receive in your journal the first name of the player who received the most votes from the village without being lynched.
- You can decide to secretly execute this person during the night (cannot be healed by the Witch). If you execute them, you learn their exact role in your journal.
- If several players are tied, you choose among them.
Once used, this power disappears for good.
- The Blacksmith can barricade you — your execution will be blocked.
- If your target is protected by the Blacksmith — your execution fails.