Lycantyr Play
Witch role card

Base game

Witch

One vial to kill, one to bring back. And the feeling, every night, that this is not the moment yet.

By faction

In the village

Action: Night (death potion) & Day (life potion)

  • Death potion (at night): eliminates a living player of your choice.
  • Life potion (during the day, election and vote): resurrects a player who died the previous night. They come back to life and keep their role.

You have 1 potion of each for the whole game. If you use your death potion one night, you won't be able to use your life potion the following day.

  • Some deaths cannot be resurrected (e.g. a Guard's counterattack). If the Werewolf Voodoo successfully corrupts the pack's victim that night, they join the pack instead of dying — there will be no one to resurrect the next day for that attack.
  • The Blacksmith can barricade you — you won't be able to use your death potion tonight.

Among the wolves

Action: Night (paralysis potion) & Day (life potion)

  • Paralysis potion (at night): plunges a living player into a state of apparent death. They are announced dead in the morning like any victim of the night — the village believes them eliminated. They come back to their senses at the following daybreak, after spending the day and the night that follow the potion in apparent death.
  • Life potion (during the day, election and vote): resurrects a player who died the previous night.

You have 1 potion of each for the whole game. If you use your paralysis potion one night, you won't be able to use your life potion the following day.

  • The Blacksmith can barricade you — you won't be able to use your paralysis potion tonight.

In the Cult

Action: Night (death potion) & Day (life potion)

  • Death potion (at night): eliminates a living player of your choice.
  • Life potion (during the day, election and vote): resurrects a player who died the previous night. They come back to life and keep their role.

You have 3 potion charges total, freely split between life and death, but at most 2 of the same type (e.g. 2 death + 1 life). If you use a death potion one night, you won't be able to use your life potion the following day.

  • Some deaths cannot be resurrected (e.g. a Guard's counterattack). If the Werewolf Voodoo successfully corrupts the pack's victim that night, they join the pack instead of dying — there will be no one to resurrect the next day for that attack.
  • The Blacksmith can barricade you — you won't be able to use your death potion tonight.

See also