Lycantyr Play
Hunter role card

Base game

Hunter

You shoot whoever you want. Get the target wrong and the village loses twice.

By faction

In the village

Action: Night

  • Shoot a living player of your choice.
  • Deadly target (Werewolf or Werewolf Voodoo): they die. The Witch can heal them.
  • Innocent target: they are wounded. You lose your right to vote the following day.
  • Every shot that isn't blocked makes cries heard publicly in the target's district, whether it kills or not.

You have 2 shots for the whole game.

  • The Blacksmith can protect your target — your shot will be blocked.
  • The Blacksmith can barricade you — you won't be able to shoot tonight.

Among the wolves

Action: Night

  • Shoot a living player of your choice.
  • Deadly target (member of the Occult Cult: converted, Occultist, Cult Leader): they die. The Witch can heal them.
  • Other target: they are wounded. You are never penalized.
  • Every shot that isn't blocked makes cries heard publicly in the target's district, whether it kills or not.

You have 2 shots for the whole game.

  • The Blacksmith can protect your target — your shot will be blocked.
  • The Blacksmith can barricade you — you won't be able to shoot tonight.

In the Cult

Action: Night

  • Shoot a living player of your choice.
  • Deadly target (Werewolf or Werewolf Voodoo): they die. The Witch can heal them.
  • Innocent target: they are wounded.
  • Every shot that isn't blocked makes cries heard publicly in the target's district, whether it kills or not.

You have 3 shots for the whole game. Shooting an innocent inflicts no penalty on you — you keep your right to vote.

  • The Blacksmith can protect your target — your shot will be blocked.
  • The Blacksmith can barricade you — you won't be able to shoot tonight.

See also