Base game
Hunter
You shoot whoever you want. Get the target wrong and the village loses twice.
- In the village
- Among the wolves
- In the Cult
By faction
In the village
Action: Night
- Shoot a living player of your choice.
- Deadly target (Werewolf or Werewolf Voodoo): they die. The Witch can heal them.
- Innocent target: they are wounded. Cries are heard publicly in their district. You lose your right to vote the following day.
You have 2 shots for the whole game.
- The Blacksmith can protect your target — your shot will be blocked.
- The Blacksmith can barricade you — you won't be able to shoot tonight.
Among the wolves
Action: Night
- Shoot a living player of your choice.
- Deadly target (member of the Occult Cult: converted, Occultist, Cult Leader): they die. The Witch can heal them.
- Other target: they are wounded. Cries are heard publicly in their district. You are never penalized.
You have 2 shots for the whole game.
- The Blacksmith can protect your target — your shot will be blocked.
- The Blacksmith can barricade you — you won't be able to shoot tonight.
In the Cult
Action: Night
- Shoot a living player of your choice.
- Deadly target (Werewolf or Werewolf Voodoo): they die. The Witch can heal them.
- Innocent target: they are wounded. Cries are heard publicly in their district.
You have 3 shots for the whole game. Shooting an innocent inflicts no penalty on you — you keep your right to vote.
- The Blacksmith can protect your target — your shot will be blocked.
- The Blacksmith can barricade you — you won't be able to shoot tonight.