Base game
Voodoo
Two souls probed in the night, and by morning half a truth: one of them is a wolf. Which one is up to you.
- In the village
- Among the wolves
- In the Cult
By faction
In the village
Action: Night
- Sense the soul of 2 players of your choice.
- You'll learn at dawn whether at least one Werewolf is hiding among them, without knowing which.
- Result "Yes" = at least one Werewolf among your 2 targets. Result "No" = no Werewolf.
You have 3 visions for the whole game.
- The Werewolf Investigator (Forger) can disguise a player's perceived side: your results can be skewed if a target was manipulated. If so, you'll be notified the next morning in your journal.
- The Blacksmith can barricade you — you won't be able to act tonight.
Among the wolves
Action: Night
- Prepare a corruption ritual. If the pack kills a player tonight, the victim survives, keeps their role and all remaining powers, but instantly joins the pack.
- You appear as a perfectly innocent player to everyone — including investigative roles (Investigator, Watcher).
- You don't attack at night and are not counted as a Werewolf for victory conditions.
You can only use this ritual ONCE for the whole game. The charge is always refunded on failure (it then remains available).
- Members of the Occult Cult are immune to corruption — the spell is repelled and the charge is refunded.
- If the pack makes no victim tonight, the charge is refunded.
- The Priest can bless a player to permanently immunize them against your corruption — charge refunded.
- The Blacksmith can barricade you — you won't be able to act tonight.
In the Cult
Action: Night
- Sense the soul of up to 3 players of your choice.
- You'll learn at dawn whether at least one Werewolf is hiding among them, without knowing which.
- Result "Yes" = at least one Werewolf among your targets. Result "No" = no Werewolf.
You have 4 visions for the whole game.
- The Werewolf Investigator (Forger) can disguise a player's perceived side: your results can be skewed if a target was manipulated. If so, you'll be notified the next morning in your journal.
- The Blacksmith can barricade you — you won't be able to act tonight.