Base game
Blacksmith
You barricade a door, and nothing gets through it that night. You just have to have guessed the right one.
- In the village
- Among the wolves
- In the Cult
By faction
In the village
Action: Night
- Heavily barricades a living player's door. The target is protected from all night attacks (Pack, Hunter, Cult Leader, Executioner), but cannot use their own power that night. The target receives a notification.
- Exception — Vagrant: armed instead of blocked. They defend their district like a Guard.
- Exception — Guard: armed instead of blocked. They count as 2 Guards in combat.
- You can target yourself: you are protected without being blocked.
You can act every night. You cannot barricade the same person two nights in a row.
Among the wolves
Action: Night
- Heavily barricades a living player's door. The target is protected from all night attacks (Hunter, Cult Leader, Executioner), but cannot use their own power that night. The target receives a notification.
- Exception — Vagrant: armed instead of blocked. They defend their district like a Guard.
- Exception — Guard: armed instead of blocked. They count as 2 Guards in combat.
- You can target yourself: you are protected without being blocked.
You can act every night. You cannot barricade the same person two nights in a row.
In the Cult
Action: Night
- Heavily barricades a living player's door. The target is protected from all night attacks (Pack, Hunter, Cult Leader, Executioner), but cannot use their own power that night. The target receives a notification.
- Exception — Vagrant: armed instead of blocked. They defend their district like a Guard.
- Exception — Guard: armed instead of blocked. They count as 2 Guards in combat.
- You can target yourself: you are protected without being blocked.
You can act every night. You can barricade the same person two nights in a row — once per game.