Base game
Little Girl
Three aliases in your journal, and the certainty that one of them is a wolf. The other two are innocent: accuse too fast and you kill.
- In the village
- Among the wolves
- In the Cult
By faction
In the village
Action: Night (odd nights) & Day
- Spying: You receive 3 aliases in your journal — one of them definitely belongs to a Werewolf. The other two are randomly drawn players.
- Charges: You start with 1 charge and gain 1 more every 2 nights (2 charges on Night 3, 3 on Night 5...). Unused charges accumulate.
The result is revealed in your journal the following morning.
- Message to the Mayor (Day): Once per game, you can anonymously slip 1 to 3 aliases under the Mayor's door to arouse their suspicion.
- The Werewolf Forger can disguise a player's perceived side — your results can be skewed if a target was manipulated. If so, you'll be notified the next morning in your journal.
- The Blacksmith can barricade you — you won't be able to act tonight.
Among the wolves
Action: Night (from Night 5 onward) & Day
- Solo assassination: You designate a target outside the pack's collective attack. Their death is publicly announced as a Werewolf victim.
- Available every night from Night 5 onward.
- Message to the Mayor (Day): Once per game, you can anonymously slip 1 to 3 aliases under the Mayor's door to muddy the waters.
- The Blacksmith can barricade your target — your assassination will be blocked.
- The Blacksmith can barricade you — you won't be able to act tonight.
In the Cult
Action: Night (odd nights) & Day
- Spying: You receive 3 aliases in your journal — one of them definitely belongs to a Werewolf. The other two are randomly drawn players. Your instinct also reveals the Werewolf's exact role among the 3 aliases.
- Charges: You start with 1 charge and gain 1 more every 2 nights (2 charges on Night 3, 3 on Night 5...). Unused charges accumulate.
The result is revealed in your journal the following morning.
- Message to the Mayor (Day): Once per game, you can anonymously slip 1 to 3 aliases under the Mayor's door to arouse their suspicion.
- The Werewolf Forger can disguise a player's perceived side — your results can be skewed if a target was manipulated. If so, you'll be notified the next morning in your journal.
- The Blacksmith can barricade you — you won't be able to act tonight.