Lycantyr Play

Base game

Vagrant

You leave your district for the night. Whoever comes knocking at your door will find nobody.

  • In the village
  • Among the wolves
  • In the Cult

By faction

In the village

Action: Night — Every night

  • Choose a district to hide in. You physically move there.

In the morning, you receive:

  • The special roles present in your district (Villagers/Werewolves with no special role and the Cult Leader are invisible).
  • The first name of a random player who acted or was targeted by an action in your district.

Protection: if the pack attacks an innocent in your district who isn't protected, you intercept the attack in their place.

  • If the Werewolves target you and you've changed districts, they strike a random target in your former district.
  • If you're wounded, you can't move and you receive no information tonight.
  • The Blacksmith can arm you — you defend your district like a Guard instead of being able to move.

Among the wolves

Action: Night — Every night

  • Choose a district to hide in. You physically move there.

In the morning, you receive:

  • The special roles present in your district (Villagers/Werewolves with no special role and the Cult Leader are invisible).
  • The first name of a random player who acted or was targeted by an action in your district.
  • As a Werewolf, you protect your own life but do not intercept your pack's attacks.
  • The Blacksmith can arm you — you defend your district like a Guard instead of being able to move.

In the Cult

Action: Night — Every night

  • Choose a district to hide in. You physically move there.

In the morning, you receive:

  • The special roles present in your district (Villagers/Werewolves with no special role and the Cult Leader are invisible).
  • The first name of a random player who acted or was targeted by an action in your district.

Every night, you silently hand out 1 occult token to a random player in your district (who doesn't already have 2 tokens).

Protection: if the pack attacks an innocent in your district who isn't protected, you intercept the attack in their place.

  • If the Werewolves target you and you've changed districts, they strike a random target in your former district.
  • If you're wounded, you can't move and you receive no information tonight.
  • The Blacksmith can arm you — you defend your district like a Guard instead of being able to move.

See also