Base game
Vagrant
You leave your district for the night. Whoever comes knocking at your door will find nobody.
- In the village
- Among the wolves
- In the Cult
By faction
In the village
Action: Night — Every night
- Choose a district to hide in. You physically move there.
In the morning, you receive:
- The special roles present in your district (Villagers/Werewolves with no special role and the Cult Leader are invisible).
- The first name of a random player who acted or was targeted by an action in your district.
Protection: if the pack attacks an innocent in your district who isn't protected, you intercept the attack in their place.
- If the Werewolves target you and you've changed districts, they strike a random target in your former district.
- If you're wounded, you can't move and you receive no information tonight.
- The Blacksmith can arm you — you defend your district like a Guard instead of being able to move.
Among the wolves
Action: Night — Every night
- Choose a district to hide in. You physically move there.
In the morning, you receive:
- The special roles present in your district (Villagers/Werewolves with no special role and the Cult Leader are invisible).
- The first name of a random player who acted or was targeted by an action in your district.
- As a Werewolf, you protect your own life but do not intercept your pack's attacks.
- The Blacksmith can arm you — you defend your district like a Guard instead of being able to move.
In the Cult
Action: Night — Every night
- Choose a district to hide in. You physically move there.
In the morning, you receive:
- The special roles present in your district (Villagers/Werewolves with no special role and the Cult Leader are invisible).
- The first name of a random player who acted or was targeted by an action in your district.
Every night, you silently hand out 1 occult token to a random player in your district (who doesn't already have 2 tokens).
Protection: if the pack attacks an innocent in your district who isn't protected, you intercept the attack in their place.
- If the Werewolves target you and you've changed districts, they strike a random target in your former district.
- If you're wounded, you can't move and you receive no information tonight.
- The Blacksmith can arm you — you defend your district like a Guard instead of being able to move.