Lycantyr Play
Vagrant role card

Base game

Vagrant

You leave your district for the night. Whoever comes knocking at your door will find nobody.

By faction

In the village

Action: Night — Every night

  • Choose a district to hide in. You physically move there.

In the morning, you receive:

  • The special roles present in your district (Villagers/Werewolves with no special role and the Cult Leader are invisible).
  • The first name of a random player who acted or was targeted by an action in your district.

Protection: if the pack or the Werewolf Little Girl attacks another player in your district and no Guard is defending the district, you take the attack in their place, even if their door was barricaded.

  • If the Werewolves target you and you've changed districts, they strike a random target in your former district.
  • If you're wounded, you can't move, you intercept no attacks and you receive no information tonight.
  • The Blacksmith can arm you — you still move, and you defend the district where you spend the night like a Guard (unless you are wounded).

Among the wolves

Action: Night — Every night

  • Choose a district to hide in. You physically move there.

In the morning, you receive:

  • The special roles present in your district (Villagers/Werewolves with no special role and the Cult Leader are invisible).
  • The first name of a random player who acted or was targeted by an action in your district.
  • As a Werewolf, you protect your own life but do not intercept your pack's attacks.
  • The Blacksmith can arm you — you still move, but as a Werewolf you do not defend your district.

In the Cult

Action: Night — Every night

  • Choose a district to hide in. You physically move there.

In the morning, you receive:

  • The special roles present in your district (Villagers/Werewolves with no special role and the Cult Leader are invisible).
  • The first name of a random player who acted or was targeted by an action in your district.

Every night, you silently hand out 1 occult token to a random player in your district (never a Cult member, a Werewolf, the Werewolf Voodoo or a Priest, nor a player who already has 2 tokens or has become unconvertible).

Protection: if the pack or the Werewolf Little Girl attacks another player in your district and no Guard is defending the district, you take the attack in their place, even if their door was barricaded.

  • If the Werewolves target you and you've changed districts, they strike a random target in your former district.
  • If you're wounded, you can't move, you intercept no attacks and you receive no information tonight.
  • The Blacksmith can arm you — you still move, and you defend the district where you spend the night like a Guard (unless you are wounded).

See also